The curse of Silent Hill... (cont.) 


All the way back in show 25, I tried to play a track from the Silent Hill soundtrack only to have it mysteriously come out garbled when it had been fine on pre-fade.

Anyway, many thanks to FUNGO of the awesome Silent Hill Media X who sent in an explanation:

"Internet radio compresses audio bitrate to that of 80kbps and below in order to have uninterrupted streaming. Silent Hill music uses a wide frequency range that, when compressed to a lower bitrate, can cause high pitches to turn into a strange digital jumble - and turn low pitches into silence."

Thanks, FUNGO!



[ add comment ]   |  [ 0 trackbacks ]   |  permalink  |   ( 3.1 / 130 )

<<First <Back | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | Next> Last>>